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portfolio/Ralph/progress.txt
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# Progress Log — Career Constellation Refinement
# Branch: ralph/constellation-refinement
# Started: 2026-02-16
## Codebase Patterns
- CareerConstellation.tsx (~868 lines) is a D3 force-directed graph with React overlay buttons for accessibility
- D3 simulation uses forceSimulation with charge, link, x, y, and collide forces
- Module-level window.matchMedia reads for prefersReducedMotion and supportsCoarsePointer
- DashboardLayout manages constellation state: highlightedNodeId, pinnedNodeId via callbacks
- Work experience data in src/data/consultations.ts, constellation-specific data in src/data/constellation.ts
- CSS layout: .pathway-columns grid — first column is .chronology-stream (work experience), second is .pathway-graph-sticky (constellation graph)
- Current grid: minmax(0, 1.85fr) minmax(0, 1fr) at desktop — work experience ~65%, graph ~35%
- containerHeight prop drives graph height on desktop; on mobile (viewport < 1024px) uses MOBILE_FALLBACK_HEIGHT (360px)
- Use window.innerWidth for breakpoint checks, not container.clientWidth — the SVG container overflows on mobile
- Design tokens in index.css :root — use var(--accent), var(--border-light), var(--text-tertiary), etc.
- SVG shadows: use <filter> with <feDropShadow> in <defs>, apply to <g> groups via .attr('filter', 'url(#filter-id)')
- Role nodes are pill-shaped rects (ROLE_WIDTH=104, ROLE_HEIGHT=32, ROLE_RX=16) with orgColor badge styling
- Skill nodes use SKILL_RADIUS_DEFAULT (7) resting, SKILL_RADIUS_ACTIVE (11) highlighted — D3 transitions, not CSS
- Link lines are <path> elements with quadratic bezier curves — tick handler sets d attr
- Accessibility buttons are React <button> elements overlaid on SVG at opacity 0, container pointerEvents 'none', buttons 'auto'
- callbacksRef pattern prevents stale closures — use for all D3→React callbacks
- Bidirectional highlighting: highlightedNodeId (timeline→graph) and highlightedRoleId (graph→timeline)
- Force simulation: role forceY ~0.98, charge -120/-55, link distance 72, collision ~52-65px roles
- applyGraphHighlight is the single source of truth for all visual states (resting, highlighted, dimmed)
- Resting state values (US-003): skill fill-opacity 0.35, skill label opacity 0.5, link stroke-opacity 0.15, dimmed node opacity 0.15, active skill fill-opacity 0.9
- Initial D3 rendering values MUST match applyGraphHighlight resting values — initial stroke-opacity, fill-opacity, label opacity are set during node/link creation AND in the highlight function
- Viewport-proportional scaling: dimensions state includes { width, height, scaleFactor }. D3 effect uses `const sf = isMobile ? 1 : scaleFactor`. All desktop pixel values scaled via Math.round(value * sf)
- scaleFactor formula: Math.max(1, Math.min(1.6, viewportWidth / 1440)) — 1.0x at ≤1440px, 1.6x at ≥2560px. Only active at ≥1024px viewport
- Use the d3-viz skill for all D3 rendering stories
- Consultation entries ordered reverse-chronologically (newest first) — new entries go at the end of the array
- Constellation role nodes, skill mappings, and links are in constellation.ts — adding nodes there automatically extends yScale domain and screen reader description
## 2026-02-16 - US-001
- Added Duty Pharmacy Manager (2016-2017, Tesco PLC) and Pre-Registration Pharmacist (2015-2016, Paydens Pharmacy) role nodes to constellation.ts
- Added roleSkillMappings entries for both new roles (5 skills for Duty Pharm Mgr, 3 for Pre-Reg)
- Added constellationLinks with strength values for both new roles
- Added consultation entries for both new roles to consultations.ts with examination, plan, and codedEntries
- Fixed Pharmacy Manager orgColor from '#00897B' (teal) to '#E53935' (Tesco red) in both constellation.ts and consultations.ts
- Updated role count comment from "4 roles" to "6 roles"
- Files changed: src/data/constellation.ts, src/data/consultations.ts
- **Learnings for future iterations:**
- buildScreenReaderDescription() iterates constellationNodes dynamically — no manual update needed when adding roles
- The #00897B teal colour in index.css (:root --teal) is a generic design token, NOT the Tesco-specific colour — don't change it
- Consultation.orgColor must match the constellation node orgColor for visual consistency between graph and cards
---
## 2026-02-16 - US-002
- Added UEA MPharm (2011-2015, University of East Anglia, orgColor #7B2D8E) education node to constellation.ts
- Added Highworth A-Levels (2009-2011, Highworth Grammar School, orgColor #9C27B0) education node to constellation.ts
- Added roleSkillMappings: UEA → medicines-optimisation + data-analysis; Highworth → data-analysis
- Added constellationLinks with strength values (0.5, 0.3 for UEA; 0.2 for Highworth)
- Added consultation entries for both education entries to consultations.ts (at end of array, maintaining reverse-chronological order)
- Education nodes use type 'role' — treated identically by the constellation layout engine
- Updated role count comment to "6 roles + Education nodes (2)"
- Files changed: src/data/constellation.ts, src/data/consultations.ts
- **Learnings for future iterations:**
- Education entries use type 'role' and follow exact same data shape — no special handling needed
- yScale domain auto-extends from min/max startYear of role-type nodes, so adding 2009 entries extends the timeline automatically
- Education entries have deliberately few skill connections (2 for UEA, 1 for Highworth) per design to keep lower timeline clean
- Consultation entries go at end of array (reverse-chronological: newest first → oldest last)
---
## 2026-02-16 - US-003
- Increased default skill node fill-opacity from 0.2 to 0.35 (initial render + applyGraphHighlight resting state)
- Increased default skill label opacity from 0 to 0.5 (labels now partially visible at rest)
- Increased default link stroke-opacity from 0.08 to 0.15
- Increased active/highlighted skill fill-opacity from 0.85 to 0.9
- Changed unconnected node dimming from 0.06 to 0.15 opacity
- Updated non-active link stroke-opacity in highlighted branch from 0.08 to 0.15
- Changed .pathway-columns desktop grid from 'minmax(0, 1.15fr) minmax(0, 1.5fr)' to 'minmax(0, 1.85fr) minmax(0, 1fr)' — work experience column now ~65%, constellation ~35%
- Files changed: src/components/CareerConstellation.tsx, src/index.css
- Browser verified: skills recognisable at a glance without hovering; work experience column visibly wider; constellation adapts to narrower container without clipping
- **Learnings for future iterations:**
- Initial D3 rendering attributes (set during node/link creation) must stay in sync with applyGraphHighlight resting values — there are TWO places to update for each visual property
- The highlighted branch also has a fallback opacity for non-active links/labels — remember to update those too (3 places total: initial render, resting branch, highlighted branch fallback)
- The constellation ResizeObserver + containerHeight system handles narrower columns automatically — no explicit graph resize code needed
---
## 2026-02-16 - US-004
- Added viewport-proportional scaling: scaleFactor = Math.max(1, Math.min(1.6, viewportWidth / 1440))
- scaleFactor stored in dimensions state alongside width/height, computed in resize useEffect
- Created local `sf` variable in D3 effect (isMobile ? 1 : scaleFactor) to bypass scaling on mobile
- Scaled node sizes: ROLE_WIDTH (104→~166), ROLE_HEIGHT (32→~51), ROLE_RX (16→~26), SKILL_RADIUS_DEFAULT (7→~11), SKILL_RADIUS_ACTIVE (11→~18)
- Scaled font sizes: year labels (10→11 base, scales to ~18), role labels (11→12 base, scales to ~19), skill labels (10→11 base, scales to ~18)
- Scaled spacing: topPadding, bottomPadding, sidePadding, timelineX, roleGap, skillGap, centroid offsets, seeding radius, rightMargin, skillBottomPadding, label dy offset
- Scaled force simulation: charge (-120→~-192 role, -55→~-88 skill), link distance (72→~115), collision radius offset (10→~16 role, 16→~26 skill)
- Scaled accessibility button sizes to match scaled SVG nodes
- Mobile (< 640px) completely bypasses scaling (sf=1), uses MOBILE_ constants unchanged
- Files changed: src/components/CareerConstellation.tsx, Ralph/prd.json, Ralph/progress.txt
- Browser verified at 1440px (sf=1.0, identical to pre-change) and 2560px (sf=1.6, all elements clearly larger and well-proportioned)
- **Learnings for future iterations:**
- Store scaleFactor in the dimensions state object, not a separate ref — keeps it synced with width/height changes
- Use `const sf = isMobile ? 1 : scaleFactor` at top of D3 effect to avoid repeating the mobile guard everywhere
- Every hardcoded pixel value in the D3 effect that relates to element sizing, spacing, or force params needs sf multiplication on desktop path
- Math.round() wraps all scaled values to avoid sub-pixel rendering artifacts
- Accessibility overlay buttons in the React JSX also need scaling — they use base constants directly, not the D3-scoped variables
---
## 2026-02-16 - US-005
- Changed mouseenter handler: on desktop (supportsCoarsePointer === false), calls applyGraphHighlight(d.id) + onNodeHover(d.id) for hover-to-highlight
- Changed mouseleave handler: resets to highlightedNodeId ?? null (external timeline state or resting), NOT pinnedNodeId
- Changed click handler: desktop clicks only fire detail callbacks (onRoleClick/onSkillClick), no pin toggle
- Touch (coarse pointer) retains tap-to-pin toggle unchanged inside click handler
- pinnedNodeId state only set/cleared for touch interactions
- Files changed: src/components/CareerConstellation.tsx
- Browser verified: hover on "Interim Head" → 12 connected skills at fill-opacity 0.9, 9 dimmed at opacity 0.15; hover off → all reset to resting (fill-opacity 0.35, label opacity 0.5); desktop click → no pin state
- **Learnings for future iterations:**
- D3 mouseenter/mouseleave events require dispatchEvent() in Playwright headless — native page.hover() on SVG <g> elements doesn't reliably trigger D3 handlers
- Role rect fill-opacity 0.12 IS the resting state (initialized at line 384), not a dimmed state — don't confuse with skill resting at 0.35
- mouseleave should reset to highlightedNodeId (external prop) not pinnedNodeId — on desktop there is no pin, so fallback is null (resting)
- The supportsCoarsePointer guard at top of each handler cleanly separates desktop/touch paths without duplicating the handler
---