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# Progress Log — Career Constellation Clinical Pathway Overhaul
# Branch: ralph/constellation-overhaul
# Started: 2026-02-16
## Codebase Patterns
- CareerConstellation.tsx is a D3 force-directed graph rendered in an SVG with React overlay buttons for accessibility
- D3 simulation uses forceSimulation with charge, link, x, y, and collide forces
- Module-level window.matchMedia reads for prefersReducedMotion and supportsCoarsePointer
- DashboardLayout manages constellation state: highlightedNodeId, pinnedNodeId via callbacks
- Work experience data in src/data/consultations.ts, skills in src/data/skills.ts, constellation-specific data in src/data/constellation.ts
- CSS layout: .pathway-columns is a grid that switches from 1fr (mobile) to minmax(0,1.15fr) minmax(0,1.5fr) at desktop breakpoint
- .pathway-graph-sticky has position: sticky; top: 12px; min-height: 100% for the graph column
- containerHeight prop drives graph height on desktop; on mobile (viewport < 1024px) uses MOBILE_FALLBACK_HEIGHT (360px)
- Use window.innerWidth for breakpoint checks, not container.clientWidth — the SVG container overflows on mobile
- Design tokens in index.css :root — use var(--accent), var(--border-light), var(--text-tertiary), etc.
- Use the d3-viz skill for all D3 rendering stories
- yScale domain reversal automatically flows through all timeline elements (guides, dots, labels, role positions, simulation forces) — no per-element changes needed
- Always use CSS custom properties (var(--border), var(--surface), var(--text-tertiary), etc.) for colours in D3 — never hardcode hex values
- SVG shadows: use <filter> with <feDropShadow> in <defs>, apply to <g> groups via .attr('filter', 'url(#filter-id)'), clear with .attr('filter', null)
- Role nodes are already pill-shaped rects (ROLE_WIDTH=104, ROLE_HEIGHT=32, ROLE_RX=16) with orgColor badge styling — check before re-implementing
## 2026-02-16 - US-001
- Reversed yScale domain from [minYear, maxYear] to [maxYear, minYear] so 2025 appears at top
- Updated buildScreenReaderDescription() to mention reverse-chronological order
- Files changed: src/components/CareerConstellation.tsx
- **Learnings for future iterations:**
- The yScale is the single source of truth for vertical positioning — reversing its domain is a one-line change that cascades to all D3 elements using it
- Year guide lines, year dots, year labels, role initial positions, and simulation forceY all reference yScale — no individual element updates needed
- buildScreenReaderDescription() is defined at module level (line ~63), not inside the component
---
## 2026-02-16 - US-002
- Removed fixed DESKTOP_HEIGHT/TABLET_HEIGHT/MOBILE_HEIGHT constants, replaced with MIN_HEIGHT (400) and MOBILE_FALLBACK_HEIGHT (360)
- Added containerHeight prop to CareerConstellation — DashboardLayout measures .chronology-stream via ResizeObserver and passes height
- getHeight() now takes containerHeight param: on mobile uses fallback, on desktop uses measured height with MIN_HEIGHT floor
- Used window.innerWidth for mobile breakpoint detection (container.clientWidth is unreliable due to SVG overflow)
- Files changed: src/components/CareerConstellation.tsx, src/components/DashboardLayout.tsx, src/index.css
- **Learnings for future iterations:**
- The CareerConstellation container div overflows on mobile — its clientWidth reports desktop-sized values even at 375px viewport. Always use window.innerWidth for responsive breakpoint checks in this component.
- ResizeObserver on .chronology-stream fires when cards expand/collapse, triggering height update in the graph — this is the key mechanism for dynamic sync.
- The dimensions useEffect depends on [containerHeight] so it re-runs when the measured height changes, updating the D3 scales.
- CSS grid column ratio was adjusted to minmax(0,1.15fr) minmax(0,1.5fr) to give the graph more horizontal space.
---
## 2026-02-16 - US-003
- Removed radial gradient background, replaced with clean var(--surface) fill
- Added 1px solid var(--border-light) border to the container div
- Refined timeline vertical rule to 1px stroke using var(--border) colour
- Replaced year dots (circles) with horizontal tick marks (6-8px lines extending right from timeline)
- Updated year labels fill to var(--text-tertiary)
- Made horizontal guide lines subtle: stroke-opacity 0.25, stroke-dasharray '3 4', using var(--border-light)
- Removed the entire SVG legend group (replacement HTML legend comes in US-008)
- Files changed: src/components/CareerConstellation.tsx
- **Learnings for future iterations:**
- All colours should use CSS custom property values (var(--border), var(--surface), etc.) rather than hardcoded hex values — the design system tokens are defined in index.css :root
- The legend was ~47 lines of D3 code; removing it is a significant net reduction. The HTML replacement in US-008 will be simpler React JSX
- Year ticks as horizontal lines are positioned with x1=timelineX, x2=timelineX+width — they extend right from the timeline axis, not centred on it
- The container div border + borderRadius + overflow:hidden creates a clean framed look for the SVG without needing an SVG-level border
---
## 2026-02-16 - US-004
- Added SVG filter defs for drop shadows: shadow-sm-filter (subtle, for hover/connected) and shadow-md-filter (stronger, for active/pinned)
- Updated applyGraphHighlight to apply shadow filters on role node `<g>` elements during highlight states
- Resting state: no filter; connected role: shadow-sm; active/pinned role: shadow-md with stroke-opacity 1 and stroke-width 1.5
- Note: most of US-004 (pill shape, orgColor styling, connector lines, focus rings, collision detection) was already implemented in prior iterations
- Files changed: src/components/CareerConstellation.tsx, Ralph/prd.json
- **Learnings for future iterations:**
- SVG drop shadows use `<filter>` with `<feDropShadow>` — apply to the parent `<g>` group, not the individual shape, for proper rendering
- Filter bounds need generous overflow (x/y -20%, width/height 140%+) to avoid clipping the shadow
- When clearing a filter, use `.attr('filter', null)` — not empty string
- The role node pill rendering (rect with rx/ry, orgColor fill at 0.12, border at 0.4) was built incrementally across US-003 and US-004 — check existing code before implementing to avoid duplication
- Skill nodes use SKILL_RADIUS_DEFAULT (7) for resting state and SKILL_RADIUS_ACTIVE (11) for highlighted state — controlled via applyGraphHighlight, not CSS transitions (SVG `r` doesn't transition via CSS)
- Skill labels default to opacity 0 and are shown/hidden via D3 transitions in applyGraphHighlight — the old updateSkillLabelVisibility collision-based approach was removed
- Link lines use var(--border-light) at opacity 0.08 for resting state — highlighted links use the skill's domain colour from domainColorMap with strength-proportional opacity
- Bidirectional highlighting uses two independent state vars in DashboardLayout: highlightedNodeId (timeline→graph) and highlightedRoleId (graph→timeline)
- callbacksRef pattern in CareerConstellation prevents stale closures — always add new callbacks there
- LastConsultationSubsection is defined inline in DashboardLayout.tsx, not a separate file
- Link lines are `<path>` elements (not `<line>`) using quadratic bezier curves — tick handler sets `d` attr, not x1/y1/x2/y2. CSS transitions handle highlight animations on stroke properties
---
## 2026-02-16 - US-005
- Replaced SKILL_RADIUS (14) with SKILL_RADIUS_DEFAULT (7) and SKILL_RADIUS_ACTIVE (11)
- Skill nodes now default to small (r=7), low opacity (0.2), no stroke, hidden labels (opacity 0)
- On hover/pin: connected skills grow to r=11, fill-opacity 0.85, labels fade in; unconnected nodes dim to opacity 0.06
- Link lines default to var(--border-light) at opacity 0.08; highlighted links use domain colour with strength-proportional opacity (0.35-0.65)
- Removed updateSkillLabelVisibility function — label visibility now fully controlled by applyGraphHighlight
- D3 transitions (180ms) used for skill radius and opacity changes, respecting prefers-reduced-motion
- Updated collision force and boundary clamping to use SKILL_RADIUS_ACTIVE
- Skill labels styled: font-geist-mono, 10px, var(--text-secondary)
- Files changed: src/components/CareerConstellation.tsx, Ralph/prd.json
- **Learnings for future iterations:**
- SVG `r` attribute cannot be animated via CSS transitions — must use D3 `.transition().duration()` for radius changes
- The applyGraphHighlight function is the single source of truth for all visual states (resting, highlighted, dimmed) — keep all styling logic there, not split between initial rendering and highlight
- D3 transition on a selection that already has a pending transition interrupts it — this is fine for hover interactions where the latest state wins
- domainColorMap hex values are needed for D3 attrs (can't use CSS custom properties for computed color values in stroke/fill of highlighted links)
---
## 2026-02-16 - US-006
- Added `onNodeHover?: (id: string | null) => void` prop to CareerConstellation — fires on role node mouseenter/mouseleave and pin/unpin
- Added `highlightedRoleId` state in DashboardLayout, wired via `handleNodeHover` callback
- WorkExperienceSubsection receives `highlightedRoleId` prop; RoleItem shows subtle teal border + background tint when matched
- LastConsultationSubsection receives `highlightedRoleId` prop; outer wrapper shows border/background highlight for consultations[0]
- Existing timeline→graph direction (`onNodeHighlight` / `highlightedNodeId`) continues working alongside new reverse direction
- Touch/pin: clicking/tapping a role node fires `onNodeHover` with the pinned role ID, keeping timeline card highlighted while pinned
- Files changed: src/components/CareerConstellation.tsx, src/components/DashboardLayout.tsx, src/components/WorkExperienceSubsection.tsx
- **Learnings for future iterations:**
- The bidirectional system uses two separate state variables: `highlightedNodeId` (timeline→graph) and `highlightedRoleId` (graph→timeline) — they coexist independently in DashboardLayout
- `callbacksRef` pattern in CareerConstellation avoids stale closure issues — add new callbacks there (e.g., `onNodeHover`) alongside existing ones
- For highlight styling on timeline cards, use `border: 1px solid transparent` as default with padding/margin compensation to prevent layout shift when highlighting activates
- LastConsultationSubsection is defined inline in DashboardLayout.tsx, not as a separate file — props must be threaded through the local function definition
- D3 mouseenter events on SVG `<g>` elements require direct mouse interaction with the SVG, not the React button overlay layer
---
## 2026-02-16 - US-007
- Replaced straight `<line>` elements with curved `<path>` elements for link lines between roles and skills
- Link paths use quadratic bezier curves: `M sx,sy Q cx,sy tx,ty` where cx is the horizontal midpoint — creating a gentle arc that exits horizontally from the role node before curving to the skill
- Added `fill: none` to paths (required since paths auto-fill unlike lines)
- Added CSS transitions on stroke/stroke-opacity/stroke-width (150ms ease) for smooth highlight animations, respecting prefers-reduced-motion
- applyGraphHighlight link styling unchanged — stroke/stroke-opacity/stroke-width attributes work identically on `<path>` as on `<line>`
- Files changed: src/components/CareerConstellation.tsx, Ralph/prd.json
- **Learnings for future iterations:**
- When converting `<line>` to `<path>`, always add `fill: none` — SVG paths default to `fill: black` which would cover the curve area
- Quadratic bezier with control point at `((sx+tx)/2, sy)` creates a nice horizontal-exit curve from role nodes — the path leaves horizontally then arcs down/up to the skill
- CSS transitions work on SVG `<path>` stroke properties, so no D3 `.transition()` needed for link highlight animations (unlike `r` attribute which requires D3 transitions)
- The tick handler generates the `d` attribute string directly — simpler than using `d3.line().curve()` since we only need two-point curves
---