admin
45b87466be
refactor: extract LLM system prompt from profile-content to dedicated module
...
Move the ~110-line LLM system prompt to src/data/llm-prompt.ts, removing
the LLMCopy type, getLLMCopy() accessor, and llm field from ProfileContent.
llm.ts now imports the prompt directly. profile-content.ts drops from 246
to 133 lines, retaining only UI copy and search metadata.
2026-02-17 01:42:55 +00:00
admin
bbe7900968
refactor: inline timeline narrative into timeline.ts, remove indirection
...
Timeline entities now contain their narrative data (description, details,
outcomes, codedEntries) directly instead of fetching via
getTimelineNarrativeEntry(). Removes ~155 lines from profile-content.ts,
the accessor function, and three dead types.
2026-02-17 01:37:32 +00:00
admin
0ee7b5d44c
refactor: skip boot/ECG/login sequence for dev iteration speed
...
Temporarily set initial phase to 'pmr' to bypass the ~10s boot animation
during the refactoring process. Will be reverted in Phase 4.3.
2026-02-17 01:28:48 +00:00
admin
83b327d58e
Refactor to pull all text enteries into single location
2026-02-17 01:10:31 +00:00
admin
6605966fab
feat: add canonical profile content schema and access helpers
2026-02-16 23:32:25 +00:00
admin
8178d03cb2
Rehaul of graph component
2026-02-16 23:16:46 +00:00
admin
e9a7581aa5
chore: auto-commit before merge (loop primary)
2026-02-16 15:06:20 +00:00
admin
aca57714e4
chore: auto-commit before merge (loop primary)
2026-02-16 14:36:25 +00:00
admin
9276955fa8
refactor: extract PlayPauseButton + screen-reader-description from orchestrator
...
Reduces CareerConstellation orchestrator from 334 to 285 lines to meet
the <300 line success criterion.
2026-02-16 14:35:15 +00:00
admin
8b674ffe14
feat: phase 3+4 timeline animation + education entities
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- Add education entities (A-Levels, MPharm) to constellation data
- Add 'education' node type with dashed border styling
- Create useTimelineAnimation hook with rAF scheduler + state machine
(IDLE → PLAYING → PAUSED → HOLDING → RESETTING → loop)
- Chronological reveal: entities oldest-first with skill stagger,
link draw-on, reinforcement pulse for already-visible skills
- Year indicator overlay (monospace, top-left)
- Multiplicative opacity: animation visibility × highlight emphasis
- Highlight system respects visibleNodeIdsRef (unrevealed stay hidden)
- Interaction pause/resume wired to animation hook
- Play/pause button (bottom-right, larger touch target on mobile)
- prefers-reduced-motion: shows final state immediately, no animation
- Remove Phase 2 entry animation (replaced by timeline animation)
2026-02-16 14:31:11 +00:00
admin
7d7628c8a7
feat: phase 2 visual improvements for CareerConstellation
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- Links: domain-colored with strength-weighted width/opacity, improved bezier curves
- Skill nodes: domain-colored stroke, size encoding by connected role count, glow filter on highlight
- Role nodes: gradient fill (orgColor 0.08→0.18), enhanced highlight with fill-opacity and stroke-width
- Entry animation: staggered reveal (guides→roles→skills→links with stroke-dashoffset), skipped under prefers-reduced-motion
- Legend: domain node counts displayed
2026-02-16 14:16:36 +00:00
admin
65b265733e
refactor: decompose CareerConstellation monolith into focused modules
...
Break 1102-line CareerConstellation.tsx into:
- constellation/constants.ts: sizing, opacity, domain color tokens
- constellation/types.ts: SimNode, SimLink, LayoutParams interfaces
- hooks/useForceSimulation.ts: D3 simulation lifecycle
- hooks/useConstellationHighlight.ts: highlight/dim logic
- hooks/useConstellationInteraction.ts: mouse/touch/pin handlers
- constellation/MobileAccordion.tsx: tap-to-expand role details
- constellation/ConstellationLegend.tsx: domain legend
- constellation/AccessibleNodeOverlay.tsx: keyboard navigation buttons
- constellation/CareerConstellation.tsx: 288-line orchestrator
All existing behaviour preserved. Quality gates pass.
2026-02-16 14:06:41 +00:00
admin
b34ecb89e2
clean up
2026-02-16 13:27:51 +00:00
admin
4dfb1607c1
Updated chart
2026-02-16 13:23:04 +00:00
admin
2e242a650a
chore: auto-commit before merge (loop primary)
2026-02-16 12:44:34 +00:00
admin
683275416e
Removed top bar, and updating sidebar
2026-02-16 12:25:19 +00:00
admin
18d2704677
Updated hats
2026-02-16 11:39:13 +00:00
admin
c3a72d0bee
Cleanup
2026-02-16 11:33:47 +00:00
admin
5a657c4aac
chore: add ralph sidebar workflow setup files
2026-02-16 11:33:13 +00:00
admin
78e994ec5e
chore: auto-commit before merge (loop primary)
2026-02-16 11:04:21 +00:00
admin
68f92fb9a0
feat: polish interventions carousel responsiveness
2026-02-16 11:04:08 +00:00
admin
be7a65ef8a
feat: tune carousel autoplay for reduced motion
2026-02-16 11:02:32 +00:00
admin
5fa01b8d66
feat: implement Embla carousel in ProjectsTile
2026-02-16 11:00:46 +00:00
admin
98d767fa7f
feat: rename Active Projects references to Significant Interventions
2026-02-16 10:58:29 +00:00
admin
a6df900605
merge codex/kpi (prefer codex/kpi on conflicts)
2026-02-16 10:52:24 +00:00
admin
5637d56e02
Cleanup
2026-02-16 10:50:14 +00:00
admin
24ffe03c0f
chore: auto-commit before merge (loop primary)
2026-02-16 10:43:44 +00:00
admin
e5c7d9bb41
chore: document KPI objective verification
2026-02-16 10:43:28 +00:00
admin
960c9b7729
Init
2026-02-16 10:41:41 +00:00
admin
dad638e68e
Added task files
2026-02-16 10:37:11 +00:00
admin
b67c3b041f
chore: auto-commit before merge (loop primary)
2026-02-16 10:36:47 +00:00
admin
ab80d65958
feat: compact latest results kpi section
2026-02-16 10:36:30 +00:00
admin
2306d2ec2e
codex setup
2026-02-16 10:27:55 +00:00
admin
b418338cd7
feat: US-008 - Re-tune force simulation for 8 timeline entries in narrower column
2026-02-16 10:23:03 +00:00
admin
c9dd93ac70
feat: US-007 - Colour-match work experience cards to constellation node colours
2026-02-16 10:09:34 +00:00
admin
a258706bf3
feat: US-006 - Mobile accordion expansion for role details
2026-02-16 10:04:35 +00:00
admin
67fe5567a9
feat: US-005 - Hover-to-highlight interaction on desktop
2026-02-16 09:58:27 +00:00
admin
f3e9b58e8d
feat: US-004 - Viewport-proportional scaling for large screens
2026-02-16 09:50:07 +00:00
admin
76692682da
feat: US-003 - Increase default skill visibility and reduce constellation column width
2026-02-16 09:44:10 +00:00
admin
f3e6f6670b
feat: US-002 - Add UEA MPharm and Highworth A-Levels education entries
2026-02-16 09:38:00 +00:00
admin
354096fd70
feat: US-001 - Add Duty Pharmacy Manager and Pre-Reg Pharmacist roles + fix Pharmacy Manager colour
2026-02-16 09:34:35 +00:00
admin
f48d98b7fc
feat: US-012 - Responsive behaviour for mobile and tablet constellation
...
- Add mobile-specific layout constants (MOBILE_ROLE_WIDTH=80, smaller skill radii)
- Use window.innerWidth for mobile breakpoint detection (container overflows on mobile)
- Reduce timelineX, padding, spacing, and force simulation parameters on mobile
- Truncate role pill labels and skill labels on narrow viewports
- Reduce charge/collision/link-distance forces for tighter mobile layout
- Fix CSS grid overflow: add min-width:0 and overflow:hidden to .pathway-graph-sticky
- MOBILE_FALLBACK_HEIGHT adjusted to 380px (within 360-400px spec)
- Legend wraps gracefully via existing flex-wrap
2026-02-16 03:22:21 +00:00
admin
408cd9573c
feat: US-011 - Accessibility hardening for career constellation
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Fix focusable buttons (pointerEvents 'auto'), sort tab order
(roles reverse-chronological, skills by domain), add skill focus
rings, update aria-label to mention clinical pathway, and trigger
graph highlights on keyboard focus.
2026-02-16 03:12:33 +00:00
admin
622baeb449
feat: US-010 - Content audit verifying role data against CV source
2026-02-16 03:08:06 +00:00
admin
21233c98bb
feat: US-009 - Force simulation tuning for clinical layout
2026-02-16 03:04:44 +00:00
admin
89d778b2df
feat: US-008 - Compact domain legend as HTML below SVG
2026-02-16 02:58:06 +00:00
admin
13b341abcd
feat: US-007 - Curved link lines between roles and skills
2026-02-16 02:55:04 +00:00
admin
752f1c2947
chore: mark US-006 complete, update progress log
2026-02-16 02:50:18 +00:00
admin
743fb625d5
feat: US-006 - Bidirectional hover highlighting between graph and timeline
2026-02-16 02:49:43 +00:00
admin
52238c5662
feat: US-005 - Skill node redesign with muted default and reveal on interaction
2026-02-16 02:42:41 +00:00