US-026: Add hover and click interactions to CareerConstellation
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@@ -194,6 +194,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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nodeSelection.filter(d => d.type === 'role')
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.append('circle')
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.attr('class', 'node-circle')
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.attr('r', ROLE_RADIUS)
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.attr('fill', d => d.orgColor ?? '#0D6E6E')
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.attr('stroke', '#FFFFFF')
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@@ -201,6 +202,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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nodeSelection.filter(d => d.type === 'role')
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.append('text')
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.attr('class', 'node-label')
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.attr('text-anchor', 'middle')
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.attr('dominant-baseline', 'middle')
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.attr('fill', '#FFFFFF')
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@@ -213,6 +215,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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// Skill nodes
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nodeSelection.filter(d => d.type === 'skill')
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.append('circle')
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.attr('class', 'node-circle')
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.attr('r', SKILL_RADIUS)
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.attr('fill', d => domainColorMap[d.domain ?? 'technical'] ?? '#0D6E6E')
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.attr('stroke', '#FFFFFF')
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@@ -221,6 +224,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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nodeSelection.filter(d => d.type === 'skill')
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.append('text')
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.attr('class', 'node-label')
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.attr('text-anchor', 'middle')
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.attr('dy', SKILL_RADIUS + 12)
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.attr('fill', '#5B7A78')
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@@ -229,6 +233,88 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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.attr('pointer-events', 'none')
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.text(d => d.shortLabel ?? d.label)
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// Build adjacency lookup for hover interactions
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const connectedMap = new Map<string, Set<string>>()
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constellationLinks.forEach(l => {
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if (!connectedMap.has(l.source)) connectedMap.set(l.source, new Set())
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if (!connectedMap.has(l.target)) connectedMap.set(l.target, new Set())
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connectedMap.get(l.source)!.add(l.target)
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connectedMap.get(l.target)!.add(l.source)
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})
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const HOVER_TRANSITION = '150ms'
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// Hover interactions
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nodeSelection.on('mouseenter', function(_event, d) {
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const connected = connectedMap.get(d.id) ?? new Set()
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// Dim non-connected nodes
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nodeSelection
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.style('transition', `opacity ${HOVER_TRANSITION}`)
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.style('opacity', n => {
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if (n.id === d.id) return '1'
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if (connected.has(n.id)) return '1'
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return '0.15'
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})
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// Scale up connected skill nodes when hovering a role
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if (d.type === 'role') {
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nodeSelection.filter(n => n.type === 'skill' && connected.has(n.id))
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.select('.node-circle')
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.transition().duration(150)
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.attr('r', SKILL_RADIUS + 3)
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}
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// Brighten connected links, dim others
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linkSelection
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.style('transition', `stroke-opacity ${HOVER_TRANSITION}, stroke ${HOVER_TRANSITION}`)
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.attr('stroke', l => {
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const src = typeof l.source === 'string' ? l.source : (l.source as SimNode).id
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const tgt = typeof l.target === 'string' ? l.target : (l.target as SimNode).id
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if (src === d.id || tgt === d.id) return '#0D6E6E'
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return '#D4E0DE'
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})
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.attr('stroke-opacity', l => {
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const src = typeof l.source === 'string' ? l.source : (l.source as SimNode).id
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const tgt = typeof l.target === 'string' ? l.target : (l.target as SimNode).id
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if (src === d.id || tgt === d.id) return 0.7
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return 0.1
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})
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.attr('stroke-width', l => {
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const src = typeof l.source === 'string' ? l.source : (l.source as SimNode).id
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const tgt = typeof l.target === 'string' ? l.target : (l.target as SimNode).id
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if (src === d.id || tgt === d.id) return 2
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return 1
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})
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})
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nodeSelection.on('mouseleave', function() {
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// Reset all nodes
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nodeSelection
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.style('opacity', '1')
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// Reset skill node sizes
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nodeSelection.filter(n => n.type === 'skill')
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.select('.node-circle')
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.transition().duration(150)
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.attr('r', SKILL_RADIUS)
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// Reset all links
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linkSelection
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.attr('stroke', '#D4E0DE')
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.attr('stroke-width', 1)
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.attr('stroke-opacity', 0.3)
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})
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// Click interactions
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nodeSelection.on('click', function(_event, d) {
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if (d.type === 'role') {
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callbacksRef.current.onRoleClick(d.id)
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} else {
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callbacksRef.current.onSkillClick(d.id)
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}
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})
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// Force simulation
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const simulation = d3.forceSimulation<SimNode>(nodes)
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.force('charge', d3.forceManyBody<SimNode>().strength(-200))
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