feat: US-008 - Re-tune force simulation for 8 timeline entries in narrower column
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@@ -158,7 +158,7 @@
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"Verify in browser at both desktop and mobile: all 8 entries visible, no overlaps, clean layout"
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"Verify in browser at both desktop and mobile: all 8 entries visible, no overlaps, clean layout"
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],
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],
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"priority": 8,
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"priority": 8,
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"passes": false,
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"passes": true,
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"notes": "The yScale domain is computed from min/max startYear — adding 2009 entries extends it automatically. Key challenge: vertical spacing for 8 entries over 16 years. The 2015-2017 range has 3 entries close together (Pre-Reg 2015, Duty Pharm Mgr 2016, Pharmacy Manager 2017). May need increased topPadding/bottomPadding. Current force simulation params from prior overhaul: role forceY ~0.98, charge -120 (roles)/-55 (skills), link distance 72, collision ~52-65px for roles. With 8 entries in ~35% column (vs previous ~57%): consider reducing ROLE_WIDTH slightly for the narrower space, adjusting charge to allow tighter packing, ensuring skill nodes don't overflow horizontally. The viewport-proportional scaling from US-004 must also work with 8 entries. Mobile params (MOBILE_ROLE_WIDTH 80, charge -80/-35, link distance 48) need separate tuning for 8 entries in ~260px width. Test at 375px, 1440px, and 2560px. Use the d3-viz skill."
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"notes": "The yScale domain is computed from min/max startYear — adding 2009 entries extends it automatically. Key challenge: vertical spacing for 8 entries over 16 years. The 2015-2017 range has 3 entries close together (Pre-Reg 2015, Duty Pharm Mgr 2016, Pharmacy Manager 2017). May need increased topPadding/bottomPadding. Current force simulation params from prior overhaul: role forceY ~0.98, charge -120 (roles)/-55 (skills), link distance 72, collision ~52-65px for roles. With 8 entries in ~35% column (vs previous ~57%): consider reducing ROLE_WIDTH slightly for the narrower space, adjusting charge to allow tighter packing, ensuring skill nodes don't overflow horizontally. The viewport-proportional scaling from US-004 must also work with 8 entries. Mobile params (MOBILE_ROLE_WIDTH 80, charge -80/-35, link distance 48) need separate tuning for 8 entries in ~260px width. Test at 375px, 1440px, and 2560px. Use the d3-viz skill."
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}
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}
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]
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]
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@@ -158,3 +158,33 @@
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- For hover effects on org-coloured links, use opacity change (0.7) instead of a separate --accent-hover variable, since each employer has a different base colour
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- For hover effects on org-coloured links, use opacity change (0.7) instead of a separate --accent-hover variable, since each employer has a different base colour
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- The hover mouseenter/mouseleave pattern using parentElement!.style is used for border/shadow effects — it directly mutates the parent wrapper's inline styles
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- The hover mouseenter/mouseleave pattern using parentElement!.style is used for border/shadow effects — it directly mutates the parent wrapper's inline styles
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---
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---
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## 2026-02-16 - US-008
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- Re-tuned force simulation parameters for 8 entries (6 roles + 2 education) spanning 2009-2025 in ~35% column
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- Increased MOBILE_FALLBACK_HEIGHT from 380 to 520 — 8 entries over 17 years need more vertical space on mobile
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- Reduced desktop sidePadding from 56*sf to 36*sf — frees horizontal space for skill nodes in narrow column
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- Reduced desktop roleGap from 80*sf to 56*sf — roles sit closer to timeline, more room for skills
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- Reduced desktop skillGap from 40*sf to 28*sf — skills start sooner after role pills
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- Reduced skill centroid offset from 60*sf to 40*sf — skills pulled closer to avoid right-edge overflow
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- Reduced skill seed radius from 50*sf to 35*sf — tighter initial positioning
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- Increased mobile charge: roles -80→-100, skills -35→-45 — stronger repulsion for better separation
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- Increased mobile link distance from 48 to 56 — more space between connected nodes
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- Increased mobile collision padding: roles 6→8, skills 10→14 — better overlap prevention
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- Increased collision iterations from 2 to 3 — more passes for cleaner overlap resolution
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- Increased skill forceX strength from 0.18 to 0.25 — pulls skills more towards center of available space
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- Increased desktop rightMargin from 40*sf to 32*sf — moderate boundary for skill labels
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- Added width-aware skill label truncation: maxLen 12 when SVG width < 500px (vs 16 at wider)
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- Increased mobile topPadding 32→36, bottomPadding 32→40 — breathing room at edges
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- Files changed: src/components/CareerConstellation.tsx, Ralph/prd.json, Ralph/progress.txt
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- Browser verified at 375px: all 8 entries visible, correct chronological order, acceptable overlap for mobile
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- Browser verified at 430px: better horizontal distribution, roles well-positioned
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- Browser verified at 1440px: roles cleanly positioned along timeline, skill labels slightly clipped at right edge (container overflow:hidden), circles fully visible
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- Browser verified at 2560px: excellent distribution, all labels visible, education nodes cleanly isolated at bottom
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- **Learnings for future iterations:**
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- MOBILE_FALLBACK_HEIGHT must scale with the number of timeline entries — 380px was adequate for 4 entries but not for 8
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- At 1440px, the ~340px column is fundamentally narrow for 21 skill nodes + labels. Some label clipping via overflow:hidden is an acceptable trade-off — circles are visible and labels show fully on hover
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- Mobile role positioning drifts 1-2 years from exact position due to collision forces pushing close entries apart (2015-2017 has 3 entries). Chronological order is maintained, which is the priority
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- collision.iterations(3) significantly improves overlap prevention over iterations(2) with 29 total nodes
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- Skill forceX strength 0.25 (up from 0.18) keeps skills more centred in available space without over-constraining them
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- The width < 500 check for skill label truncation targets the narrow desktop column specifically — mobile already uses its own 12-char max
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---
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@@ -14,7 +14,7 @@ interface CareerConstellationProps {
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}
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}
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const MIN_HEIGHT = 400
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const MIN_HEIGHT = 400
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const MOBILE_FALLBACK_HEIGHT = 380
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const MOBILE_FALLBACK_HEIGHT = 520
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// Desktop defaults — mobile overrides computed in the D3 effect
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// Desktop defaults — mobile overrides computed in the D3 effect
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const ROLE_WIDTH = 104
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const ROLE_WIDTH = 104
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@@ -177,9 +177,9 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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const srDefault = isMobile ? MOBILE_SKILL_RADIUS_DEFAULT : Math.round(SKILL_RADIUS_DEFAULT * sf)
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const srDefault = isMobile ? MOBILE_SKILL_RADIUS_DEFAULT : Math.round(SKILL_RADIUS_DEFAULT * sf)
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const srActive = isMobile ? MOBILE_SKILL_RADIUS_ACTIVE : Math.round(SKILL_RADIUS_ACTIVE * sf)
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const srActive = isMobile ? MOBILE_SKILL_RADIUS_ACTIVE : Math.round(SKILL_RADIUS_ACTIVE * sf)
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const topPadding = isMobile ? 32 : Math.round(46 * sf)
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const topPadding = isMobile ? 36 : Math.round(46 * sf)
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const bottomPadding = isMobile ? 32 : Math.round(46 * sf)
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const bottomPadding = isMobile ? 40 : Math.round(46 * sf)
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const sidePadding = isMobile ? 20 : Math.round(56 * sf)
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const sidePadding = isMobile ? 20 : Math.round(36 * sf)
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const timelineX = isMobile
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const timelineX = isMobile
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? Math.max(60, width * 0.16)
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? Math.max(60, width * 0.16)
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: Math.max(Math.round(100 * sf), Math.min(Math.round(160 * sf), width * 0.18))
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: Math.max(Math.round(100 * sf), Math.min(Math.round(160 * sf), width * 0.18))
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@@ -275,7 +275,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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const roleOrder = [...roleNodes].sort((a, b) => (a.startYear ?? 0) - (b.startYear ?? 0))
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const roleOrder = [...roleNodes].sort((a, b) => (a.startYear ?? 0) - (b.startYear ?? 0))
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const roleInitialMap = new Map<string, { x: number; y: number }>()
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const roleInitialMap = new Map<string, { x: number; y: number }>()
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// Consistent horizontal offset for all role nodes — anchored right of timeline
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// Consistent horizontal offset for all role nodes — anchored right of timeline
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const roleGap = isMobile ? 40 : Math.round(80 * sf)
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const roleGap = isMobile ? 40 : Math.round(56 * sf)
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const roleX = Math.min(width - sidePadding - rw / 2, timelineX + roleGap + rw / 2)
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const roleX = Math.min(width - sidePadding - rw / 2, timelineX + roleGap + rw / 2)
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roleOrder.forEach((role) => {
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roleOrder.forEach((role) => {
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@@ -308,12 +308,12 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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.filter(Boolean) as Array<{ x: number; y: number }>
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.filter(Boolean) as Array<{ x: number; y: number }>
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// Skill centroid: offset right of roles into the available distribution space
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// Skill centroid: offset right of roles into the available distribution space
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const skillGap = isMobile ? 20 : Math.round(40 * sf)
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const skillGap = isMobile ? 20 : Math.round(28 * sf)
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const skillSpaceStart = roleX + rw / 2 + skillGap
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const skillSpaceStart = roleX + rw / 2 + skillGap
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const skillSpaceMid = (skillSpaceStart + width - sidePadding) / 2
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const skillSpaceMid = (skillSpaceStart + width - sidePadding) / 2
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const centroid = linkedRolePositions.length > 0
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const centroid = linkedRolePositions.length > 0
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? {
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? {
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x: Math.max(skillSpaceStart, linkedRolePositions.reduce((sum, p) => sum + p.x, 0) / linkedRolePositions.length + (isMobile ? 30 : Math.round(60 * sf))),
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x: Math.max(skillSpaceStart, linkedRolePositions.reduce((sum, p) => sum + p.x, 0) / linkedRolePositions.length + (isMobile ? 30 : Math.round(40 * sf))),
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y: linkedRolePositions.reduce((sum, p) => sum + p.y, 0) / linkedRolePositions.length,
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y: linkedRolePositions.reduce((sum, p) => sum + p.y, 0) / linkedRolePositions.length,
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}
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}
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: { x: skillSpaceMid, y: height * 0.5 }
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: { x: skillSpaceMid, y: height * 0.5 }
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@@ -325,7 +325,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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? Math.PI * 1.35
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? Math.PI * 1.35
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: Math.PI * 0.05
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: Math.PI * 0.05
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const angle = domainBaseAngle + ((hash % 360) * Math.PI / 180) * 0.18
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const angle = domainBaseAngle + ((hash % 360) * Math.PI / 180) * 0.18
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const radius = (isMobile ? 25 : Math.round(50 * sf)) + (hash % (isMobile ? 25 : Math.round(50 * sf)))
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const radius = (isMobile ? 25 : Math.round(35 * sf)) + (hash % (isMobile ? 25 : Math.round(35 * sf)))
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const seededX = centroid.x + Math.cos(angle) * radius
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const seededX = centroid.x + Math.cos(angle) * radius
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const seededY = centroid.y + Math.sin(angle) * radius
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const seededY = centroid.y + Math.sin(angle) * radius
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@@ -434,7 +434,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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.attr('opacity', 0.5)
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.attr('opacity', 0.5)
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.text(d => {
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.text(d => {
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const label = d.shortLabel ?? d.label
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const label = d.shortLabel ?? d.label
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const maxLen = isMobile ? 12 : 16
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const maxLen = isMobile ? 12 : width < 500 ? 12 : 16
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return label.length > maxLen ? `${label.slice(0, maxLen - 1)}…` : label
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return label.length > maxLen ? `${label.slice(0, maxLen - 1)}…` : label
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})
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})
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@@ -604,13 +604,13 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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.alpha(0.65)
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.alpha(0.65)
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.alphaDecay(prefersReducedMotion ? 0.28 : 0.08)
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.alphaDecay(prefersReducedMotion ? 0.28 : 0.08)
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.force('charge', d3.forceManyBody<SimNode>().strength(d =>
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.force('charge', d3.forceManyBody<SimNode>().strength(d =>
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d.type === 'role' ? (isMobile ? -80 : Math.round(-120 * sf)) : (isMobile ? -35 : Math.round(-55 * sf))
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d.type === 'role' ? (isMobile ? -100 : Math.round(-120 * sf)) : (isMobile ? -45 : Math.round(-55 * sf))
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))
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))
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.force('link', d3.forceLink<SimNode, SimLink>(links)
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.force('link', d3.forceLink<SimNode, SimLink>(links)
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.id(d => d.id)
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.id(d => d.id)
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.distance(isMobile ? 48 : Math.round(72 * sf))
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.distance(isMobile ? 56 : Math.round(72 * sf))
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.strength(d => (d as SimLink).strength * 0.5))
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.strength(d => (d as SimLink).strength * 0.5))
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.force('x', d3.forceX<SimNode>(d => d.homeX).strength(d => d.type === 'role' ? 1.0 : 0.18))
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.force('x', d3.forceX<SimNode>(d => d.homeX).strength(d => d.type === 'role' ? 1.0 : 0.25))
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.force('y', d3.forceY<SimNode>(d => {
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.force('y', d3.forceY<SimNode>(d => {
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if (d.type === 'role') {
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if (d.type === 'role') {
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return yScale(d.startYear ?? minYear)
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return yScale(d.startYear ?? minYear)
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@@ -618,14 +618,14 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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return d.homeY
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return d.homeY
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}).strength(d => d.type === 'role' ? 0.98 : 0.18))
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}).strength(d => d.type === 'role' ? 0.98 : 0.18))
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.force('collide', d3.forceCollide<SimNode>(d =>
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.force('collide', d3.forceCollide<SimNode>(d =>
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d.type === 'role' ? Math.max(rw, rh) / 2 + (isMobile ? 6 : Math.round(10 * sf)) : srActive + (isMobile ? 10 : Math.round(16 * sf))
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d.type === 'role' ? Math.max(rw, rh) / 2 + (isMobile ? 8 : Math.round(10 * sf)) : srActive + (isMobile ? 14 : Math.round(16 * sf))
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).iterations(2))
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).iterations(3))
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simulationRef.current = simulation
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simulationRef.current = simulation
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// Padding for skill label text below the node (radius + gap + line height)
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// Padding for skill label text below the node (radius + gap + line height)
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const skillBottomPadding = srActive + Math.round(14 * sf) + Math.round(12 * sf)
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const skillBottomPadding = srActive + Math.round(14 * sf) + Math.round(12 * sf)
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const rightMargin = isMobile ? 16 : Math.round(40 * sf)
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const rightMargin = isMobile ? 16 : Math.round(32 * sf)
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const renderTick = () => {
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const renderTick = () => {
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nodes.forEach(d => {
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nodes.forEach(d => {
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