feat: US-008 - Re-tune force simulation for 8 timeline entries in narrower column
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@@ -14,7 +14,7 @@ interface CareerConstellationProps {
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}
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const MIN_HEIGHT = 400
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const MOBILE_FALLBACK_HEIGHT = 380
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const MOBILE_FALLBACK_HEIGHT = 520
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// Desktop defaults — mobile overrides computed in the D3 effect
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const ROLE_WIDTH = 104
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@@ -177,9 +177,9 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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const srDefault = isMobile ? MOBILE_SKILL_RADIUS_DEFAULT : Math.round(SKILL_RADIUS_DEFAULT * sf)
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const srActive = isMobile ? MOBILE_SKILL_RADIUS_ACTIVE : Math.round(SKILL_RADIUS_ACTIVE * sf)
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const topPadding = isMobile ? 32 : Math.round(46 * sf)
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const bottomPadding = isMobile ? 32 : Math.round(46 * sf)
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const sidePadding = isMobile ? 20 : Math.round(56 * sf)
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const topPadding = isMobile ? 36 : Math.round(46 * sf)
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const bottomPadding = isMobile ? 40 : Math.round(46 * sf)
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const sidePadding = isMobile ? 20 : Math.round(36 * sf)
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const timelineX = isMobile
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? Math.max(60, width * 0.16)
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: Math.max(Math.round(100 * sf), Math.min(Math.round(160 * sf), width * 0.18))
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@@ -275,7 +275,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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const roleOrder = [...roleNodes].sort((a, b) => (a.startYear ?? 0) - (b.startYear ?? 0))
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const roleInitialMap = new Map<string, { x: number; y: number }>()
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// Consistent horizontal offset for all role nodes — anchored right of timeline
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const roleGap = isMobile ? 40 : Math.round(80 * sf)
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const roleGap = isMobile ? 40 : Math.round(56 * sf)
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const roleX = Math.min(width - sidePadding - rw / 2, timelineX + roleGap + rw / 2)
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roleOrder.forEach((role) => {
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@@ -308,12 +308,12 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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.filter(Boolean) as Array<{ x: number; y: number }>
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// Skill centroid: offset right of roles into the available distribution space
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const skillGap = isMobile ? 20 : Math.round(40 * sf)
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const skillGap = isMobile ? 20 : Math.round(28 * sf)
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const skillSpaceStart = roleX + rw / 2 + skillGap
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const skillSpaceMid = (skillSpaceStart + width - sidePadding) / 2
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const centroid = linkedRolePositions.length > 0
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? {
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x: Math.max(skillSpaceStart, linkedRolePositions.reduce((sum, p) => sum + p.x, 0) / linkedRolePositions.length + (isMobile ? 30 : Math.round(60 * sf))),
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x: Math.max(skillSpaceStart, linkedRolePositions.reduce((sum, p) => sum + p.x, 0) / linkedRolePositions.length + (isMobile ? 30 : Math.round(40 * sf))),
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y: linkedRolePositions.reduce((sum, p) => sum + p.y, 0) / linkedRolePositions.length,
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}
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: { x: skillSpaceMid, y: height * 0.5 }
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@@ -325,7 +325,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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? Math.PI * 1.35
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: Math.PI * 0.05
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const angle = domainBaseAngle + ((hash % 360) * Math.PI / 180) * 0.18
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const radius = (isMobile ? 25 : Math.round(50 * sf)) + (hash % (isMobile ? 25 : Math.round(50 * sf)))
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const radius = (isMobile ? 25 : Math.round(35 * sf)) + (hash % (isMobile ? 25 : Math.round(35 * sf)))
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const seededX = centroid.x + Math.cos(angle) * radius
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const seededY = centroid.y + Math.sin(angle) * radius
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@@ -434,7 +434,7 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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.attr('opacity', 0.5)
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.text(d => {
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const label = d.shortLabel ?? d.label
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const maxLen = isMobile ? 12 : 16
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const maxLen = isMobile ? 12 : width < 500 ? 12 : 16
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return label.length > maxLen ? `${label.slice(0, maxLen - 1)}…` : label
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})
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@@ -604,13 +604,13 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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.alpha(0.65)
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.alphaDecay(prefersReducedMotion ? 0.28 : 0.08)
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.force('charge', d3.forceManyBody<SimNode>().strength(d =>
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d.type === 'role' ? (isMobile ? -80 : Math.round(-120 * sf)) : (isMobile ? -35 : Math.round(-55 * sf))
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d.type === 'role' ? (isMobile ? -100 : Math.round(-120 * sf)) : (isMobile ? -45 : Math.round(-55 * sf))
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))
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.force('link', d3.forceLink<SimNode, SimLink>(links)
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.id(d => d.id)
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.distance(isMobile ? 48 : Math.round(72 * sf))
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.distance(isMobile ? 56 : Math.round(72 * sf))
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.strength(d => (d as SimLink).strength * 0.5))
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.force('x', d3.forceX<SimNode>(d => d.homeX).strength(d => d.type === 'role' ? 1.0 : 0.18))
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.force('x', d3.forceX<SimNode>(d => d.homeX).strength(d => d.type === 'role' ? 1.0 : 0.25))
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.force('y', d3.forceY<SimNode>(d => {
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if (d.type === 'role') {
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return yScale(d.startYear ?? minYear)
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@@ -618,14 +618,14 @@ const CareerConstellation: React.FC<CareerConstellationProps> = ({
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return d.homeY
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}).strength(d => d.type === 'role' ? 0.98 : 0.18))
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.force('collide', d3.forceCollide<SimNode>(d =>
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d.type === 'role' ? Math.max(rw, rh) / 2 + (isMobile ? 6 : Math.round(10 * sf)) : srActive + (isMobile ? 10 : Math.round(16 * sf))
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).iterations(2))
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d.type === 'role' ? Math.max(rw, rh) / 2 + (isMobile ? 8 : Math.round(10 * sf)) : srActive + (isMobile ? 14 : Math.round(16 * sf))
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).iterations(3))
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simulationRef.current = simulation
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// Padding for skill label text below the node (radius + gap + line height)
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const skillBottomPadding = srActive + Math.round(14 * sf) + Math.round(12 * sf)
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const rightMargin = isMobile ? 16 : Math.round(40 * sf)
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const rightMargin = isMobile ? 16 : Math.round(32 * sf)
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const renderTick = () => {
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nodes.forEach(d => {
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