feat: US-005 - Add overlap blend effect on fanning capsules

This commit is contained in:
2026-02-15 14:21:08 +00:00
parent 49f0f1aaf8
commit 42293c5336
3 changed files with 52 additions and 3 deletions
+1 -1
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@@ -81,7 +81,7 @@
"Verify in browser using dev-browser skill" "Verify in browser using dev-browser skill"
], ],
"priority": 5, "priority": 5,
"passes": false, "passes": true,
"notes": "Use framer-motion's useTransform or a progress-based approach to derive blend opacity from fan animation progress. The pill elements are <g> groups inside the SVG. Apply mixBlendMode: 'multiply' as a style and animate the group's opacity using the timing constants from US-002. The blend should only be visible during/after the fan phase, not during the rise phase." "notes": "Use framer-motion's useTransform or a progress-based approach to derive blend opacity from fan animation progress. The pill elements are <g> groups inside the SVG. Apply mixBlendMode: 'multiply' as a style and animate the group's opacity using the timing constants from US-002. The blend should only be visible during/after the fan phase, not during the rise phase."
}, },
{ {
+14
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@@ -109,3 +109,17 @@
- Title and subtitle are `<span>` elements inside the `.flex.flex-col.items-center` branding container - Title and subtitle are `<span>` elements inside the `.flex.flex-col.items-center` branding container
- Weight hierarchy (600 title, 400 subtitle) provides sufficient visual differentiation without needing size contrast as large - Weight hierarchy (600 title, 400 subtitle) provides sufficient visual differentiation without needing size contrast as large
--- ---
## 2026-02-15 - US-005: Add overlap blend effect on fanning capsules
- Added `blendActive` state to CvmisLogo, triggered by timer at `blendStartMs` (50% through fan animation)
- Added two blend overlay `<g>` elements after the main pills: copies of left/right pill shapes with `mixBlendMode: 'multiply'` and opacity transitioning from 0 to 0.2
- Blend overlays share the same `transform` and `transition` as their corresponding original pills, plus an opacity transition using `OVERLAP_BLEND_TRANSITION_DURATION_S`
- Reduced motion: `blendActive` starts `true`, `transition: 'none'` — final blend state shown immediately
- Browser-verified: blend darkening visible at pill overlap areas, opacity confirmed at 0.2
- Files changed: `src/components/CvmisLogo.tsx`
- **Learnings for future iterations:**
- `mix-blend-mode` is not CSS-animatable — use overlay elements with animated opacity instead of trying to transition the blend mode
- Blend overlay approach: duplicate the pill shapes (rect only, no icons) as separate `<g>` elements with `mixBlendMode: 'multiply'` and low opacity
- The `useMemo` for `blendStartMs` avoids recalculation — all timing constants are module-level so this is stable
- Combined CSS transition strings work in SVG `<g>` style: `transform 0.6s cubic-bezier(...), opacity 0.3s ease-out`
---
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@@ -1,4 +1,4 @@
import { useEffect, useState } from 'react' import { useEffect, useState, useMemo } from 'react'
import { motion, useReducedMotion } from 'framer-motion' import { motion, useReducedMotion } from 'framer-motion'
interface CvmisLogoProps { interface CvmisLogoProps {
@@ -53,18 +53,27 @@ export function CvmisLogo({ size, cssHeight, animated = false, className }: Cvmi
const [phase, setPhase] = useState<'rising' | 'fanning' | 'done'>( const [phase, setPhase] = useState<'rising' | 'fanning' | 'done'>(
animated && !prefersReducedMotion ? 'rising' : 'done' animated && !prefersReducedMotion ? 'rising' : 'done'
) )
const [blendActive, setBlendActive] = useState(!animated || !!prefersReducedMotion)
// Blend starts at OVERLAY_BLEND_START_PROGRESS through the fan animation
const blendStartMs = useMemo(
() => FAN_DELAY_AFTER_RISE_MS + FAN_DURATION_S * 1000 * OVERLAY_BLEND_START_PROGRESS,
[]
)
useEffect(() => { useEffect(() => {
if (!animated || prefersReducedMotion) return if (!animated || prefersReducedMotion) return
const fanTimer = setTimeout(() => setPhase('fanning'), FAN_DELAY_AFTER_RISE_MS) const fanTimer = setTimeout(() => setPhase('fanning'), FAN_DELAY_AFTER_RISE_MS)
const doneTimer = setTimeout(() => setPhase('done'), TOTAL_ANIMATION_MS) const doneTimer = setTimeout(() => setPhase('done'), TOTAL_ANIMATION_MS)
const blendTimer = setTimeout(() => setBlendActive(true), blendStartMs)
return () => { return () => {
clearTimeout(fanTimer) clearTimeout(fanTimer)
clearTimeout(doneTimer) clearTimeout(doneTimer)
clearTimeout(blendTimer)
} }
}, [animated, prefersReducedMotion]) }, [animated, prefersReducedMotion, blendStartMs])
const skip = !animated || prefersReducedMotion const skip = !animated || prefersReducedMotion
const isFanned = phase === 'fanning' || phase === 'done' const isFanned = phase === 'fanning' || phase === 'done'
@@ -149,6 +158,32 @@ export function CvmisLogo({ size, cssHeight, animated = false, className }: Cvmi
/> />
</g> </g>
</g> </g>
{/* Blend overlays — multiply-blend copies of fanning pills for overlap darkening */}
<g
style={{
transform: leftTransform,
transition: skip ? 'none' : `${fanTransition}, opacity ${OVERLAP_BLEND_TRANSITION_DURATION_S}s ease-out`,
mixBlendMode: 'multiply',
opacity: blendActive ? OVERLAP_BLEND_MAX_OPACITY : 0,
}}
>
<g transform="translate(250, 50)">
<rect width="100" height="225" rx="50" fill="#0E7A7D" />
</g>
</g>
<g
style={{
transform: rightTransform,
transition: skip ? 'none' : `${fanTransitionDelayed}, opacity ${OVERLAP_BLEND_TRANSITION_DURATION_S}s ease-out`,
mixBlendMode: 'multiply',
opacity: blendActive ? OVERLAP_BLEND_MAX_OPACITY : 0,
}}
>
<g transform="translate(250, 50)">
<rect width="100" height="225" rx="50" fill="#109E6C" />
</g>
</g>
</motion.g> </motion.g>
</svg> </svg>
) )