feat: US-007 - Curved link lines between roles and skills

This commit is contained in:
2026-02-16 02:55:04 +00:00
parent 752f1c2947
commit 13b341abcd
3 changed files with 31 additions and 7 deletions
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@@ -138,7 +138,7 @@
"Verify in browser — links are nearly invisible at rest and clearly trace pathways on hover"
],
"priority": 7,
"passes": false,
"passes": true,
"notes": "The linkSelection is created at lines ~340-345. Change from .join('line') to .join('path'). For the curve, generate a simple quadratic or cubic bezier path string in the tick handler: given source (sx,sy) and target (tx,ty), create a path like M sx,sy Q cx,cy tx,ty where cx,cy is a control point offset to create a gentle arc. A simple approach: control point at ((sx+tx)/2, sy) or ((sx+tx)/2, (sy+ty)/2 + offset). Alternatively use d3.linkHorizontal() or d3.linkVertical() which generate smooth curves between two points. The applyGraphHighlight function's link styling (lines ~465-482) needs updating from line attributes to path attributes — but stroke/stroke-opacity/stroke-width work the same on paths. Use the d3-viz skill for implementation."
},
{
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- Bidirectional highlighting uses two independent state vars in DashboardLayout: highlightedNodeId (timeline→graph) and highlightedRoleId (graph→timeline)
- callbacksRef pattern in CareerConstellation prevents stale closures — always add new callbacks there
- LastConsultationSubsection is defined inline in DashboardLayout.tsx, not a separate file
- Link lines are `<path>` elements (not `<line>`) using quadratic bezier curves — tick handler sets `d` attr, not x1/y1/x2/y2. CSS transitions handle highlight animations on stroke properties
---
## 2026-02-16 - US-005
@@ -109,3 +110,17 @@
- LastConsultationSubsection is defined inline in DashboardLayout.tsx, not as a separate file — props must be threaded through the local function definition
- D3 mouseenter events on SVG `<g>` elements require direct mouse interaction with the SVG, not the React button overlay layer
---
## 2026-02-16 - US-007
- Replaced straight `<line>` elements with curved `<path>` elements for link lines between roles and skills
- Link paths use quadratic bezier curves: `M sx,sy Q cx,sy tx,ty` where cx is the horizontal midpoint — creating a gentle arc that exits horizontally from the role node before curving to the skill
- Added `fill: none` to paths (required since paths auto-fill unlike lines)
- Added CSS transitions on stroke/stroke-opacity/stroke-width (150ms ease) for smooth highlight animations, respecting prefers-reduced-motion
- applyGraphHighlight link styling unchanged — stroke/stroke-opacity/stroke-width attributes work identically on `<path>` as on `<line>`
- Files changed: src/components/CareerConstellation.tsx, Ralph/prd.json
- **Learnings for future iterations:**
- When converting `<line>` to `<path>`, always add `fill: none` — SVG paths default to `fill: black` which would cover the curve area
- Quadratic bezier with control point at `((sx+tx)/2, sy)` creates a nice horizontal-exit curve from role nodes — the path leaves horizontally then arcs down/up to the skill
- CSS transitions work on SVG `<path>` stroke properties, so no D3 `.transition()` needed for link highlight animations (unlike `r` attribute which requires D3 transitions)
- The tick handler generates the `d` attribute string directly — simpler than using `d3.line().curve()` since we only need two-point curves
---